Off air · chart position #10,129
Server_210_DevBlog
Offline 89.105.199.147:28015 checked 4d ago
Players
Server_210_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Server_210_DevBlog online, and how reliable is it?
Server_210_DevBlog is down at the moment, having last been seen 4 days 14 hours ago. Of the past 5 full days it was running for 2 of 120 hours, or 2% of the time. Its earliest entry with Rust Charts dates from 22 October 2026.
Where is Server_210_DevBlog located?
From Server_210_DevBlog, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 89.105.199.147:28015.
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Server_210_DevBlog?
Server_210_DevBlog is offline at the moment; the last sighting was 4 days 14 hours ago. Over the last week it averaged 1 players; the high point was 1.
How does Server_210_DevBlog rank against other Rust servers?
Player hours over the past week put Server_210_DevBlog at #10,129, among the top 46% of ranked servers.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
Too few wipes on record for Server_210_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 days 19 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name Server_210_DevBlog. No group limit is published. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Valve's VAC anti-cheat is not active.
Which map does Server_210_DevBlog run?
Generated by the game, the map on Server_210_DevBlog is procedural.
Tag guide
Which Rust Charts lists and filters include Server_210_DevBlog?
These Rust Charts lists include Server_210_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; v2201 (Protocol): The server speaks protocol 2201, so your game needs the same version; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Plugins or changed settings put this server under Modded; hd910d3d2 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch — that's the set of tags Server_210_DevBlog publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Server_210_DevBlog?
Enter client.connect 89.105.199.147:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.