Off air · chart position #14,200
RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Players
RF Rework Test (local)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RF Rework Test (local) online, and how reliable is it?
RF Rework Test (local) is down at the moment, having last been seen 2 days 22 hours ago. 0 of 48 hours is what it managed over the past 2 full days, 0% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is RF Rework Test (local) located?
There's no region listed for RF Rework Test (local). Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 86.85.213.120:28015 is its address.
Which version of Rust does RF Rework Test (local) run?
Rust network protocol 2635 and build 168909 on Windows is what RF Rework Test (local) runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is RF Rework Test (local)?
Last seen 2 days 22 hours ago, RF Rework Test (local) is currently offline. Averaging 0 players across seven days, it reached 1 at most.
How does RF Rework Test (local) rank against other Rust servers?
The top 64% of ranked servers includes RF Rework Test (local), at #14,200 on player hours for the last week.
Wipe schedule
What does wipe day look like on RF Rework Test (local)?
The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RF Rework Test (local)?
The record of RF Rework Test (local)'s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 3 days 11 hours.
How it is set up
What are the rules and settings on RF Rework Test (local)?
You will not find a gather rate in the name RF Rework Test (local). The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does RF Rework Test (local) run?
A procedural map, generated by the game, is what RF Rework Test (local) runs.
Tags explained
Which Rust Charts lists and filters include RF Rework Test (local)?
These Rust Charts lists include RF Rework Test (local): Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RF Rework Test (local) mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags RF Rework Test (local) publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join RF Rework Test (local)?
Press F1 in Rust to open the console and type client.connect 86.85.213.120:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.