Off air · chart position #9,986
Development Server
Offline 86.238.105.0:28015 checked 3d ago
Players
Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:07 UTC8d ago | 1 | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC10d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Development Server online, and how reliable is it?
You will not get on Development Server just now: it is offline, last seen 3 days 6 hours ago. 9 of 168 hours is what it managed over the past 7 full days, 5% of the time. Its earliest entry with Rust Charts dates from 18 October 2026.
Where is Development Server located?
No region is published by Development Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 86.238.105.0:28015.
Which version of Rust does Development Server run?
The build behind Development Server is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Development Server?
Development Server shows as offline now, with its last appearance 3 days 6 hours ago. Averaging 0 players across seven days, it reached 1 at most.
How does Development Server rank against other Rust servers?
In the seven-day player hours table, Development Server is #9,986, inside the top 45% of all ranked servers.
Wipe schedule
What does wipe day look like on Development Server?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Development Server?
No next wipe can be predicted for Development Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 3 days 8 hours.
Rules and world
What are the rules and settings on Development Server?
The name Development Server carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Development Server run?
The map on Development Server is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Development Server?
The Rust Charts lists that carry Development Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Development Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Development Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Development Server?
Press F1 in Rust to open the console and type client.connect 86.238.105.0:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.