Rust Charts103,453 playing · live

Off air · chart position #6,939

Local Server1 MAIN

Offline 86.146.176.163:28015 checked 5h ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 10
1/ 10
players now
10% full
1
7-day average
peak 1
#6,939
rank
top 31%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Local Server1 MAIN

1on now · 48h peak 1
AveragePeak
00.250.50.75122:0010:0012:0013:0015:0013:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040022:0010:0012:0013:0015:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:12 UTC13d ago 1 – running 0
Tue 6 Oct, 12:20 UTC23d ago 1 halved by day 8 9.3 days 0
Wed 30 Sep, 17:39 UTC29d ago 0 – 5.8 days 1
Mon 21 Sep, 17:07 UTC38d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
196 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
73 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
211 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
348 / 350
From the figures on this page

Quick answers

Server details

Is Local Server1 MAIN online, and how reliable is it?

You will not get on Local Server1 MAIN just now: it is offline, last seen 5 hours ago. The uptime it reports puts its last restart about 37 minutes ago. It stayed up 12% of the last 7 full days, 21 of 168 hours. Its earliest entry with Rust Charts dates from 17 September 2026.

Where is Local Server1 MAIN located?

There's no region listed for Local Server1 MAIN. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 86.146.176.163:28015.

Which version of Rust does Local Server1 MAIN run?

Rust network protocol 2635 and build 168909 on Windows is what Local Server1 MAIN runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Local Server1 MAIN run smoothly?

It averaged 240 server fps over the last 48 hours, with a floor of 240. Buildings, deployables and all the rest of the world came to as many as 7,955 entities. At most it took 1,371 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Local Server1 MAIN?

Last seen 5 hours ago, Local Server1 MAIN is currently offline. Averaging 1 players across seven days, it reached 1 at most. 22:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Local Server1 MAIN rank against other Rust servers?

In the seven-day player hours table, Local Server1 MAIN is #6,939, inside the top 31% of all ranked servers.

Wipe schedule

What does wipe day look like on Local Server1 MAIN?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 50% of its recent wipes. Day 8 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Local Server1 MAIN?

With irregular wipe times on Local Server1 MAIN, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 13 days 22 hours.

Settings and map

What are the rules and settings on Local Server1 MAIN?

The name Local Server1 MAIN carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.

Which map does Local Server1 MAIN run?

A procedural map of size 1,500 with seed 9876513, generated by the game, is what Local Server1 MAIN runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include Local Server1 MAIN?

These Rust Charts lists include Local Server1 MAIN: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Local Server1 MAIN mean?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Local Server1 MAIN publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Local Server1 MAIN?

Enter client.connect 86.146.176.163:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.