Players
PrCross PVE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1 | – | running | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | halved by day 1 | 5.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is PrCross PVE online, and how reliable is it?
You will find PrCross PVE online at this moment. Going by the reported uptime, it restarted roughly 10 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 11 October 2026.
Where is PrCross PVE located?
There's no region listed for PrCross PVE. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 85.190.163.140:11100.
Which version of Rust does PrCross PVE run?
The build behind PrCross PVE is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does PrCross PVE run smoothly?
It averaged 10 server fps over the last 48 hours, with a floor of 6. Buildings, deployables and all the rest of the world came to as many as 92,232 entities. At most it took 2,366 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is PrCross PVE?
PrCross PVE has 0 of its 50 slots filled right now. 0 players was the seven-day average.
How does PrCross PVE rank against other Rust servers?
In the seven-day player hours table, PrCross PVE is #15,344, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on PrCross PVE?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 3 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on PrCross PVE?
The record of PrCross PVE's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 12 days 6 hours.
Rules and world
What are the rules and settings on PrCross PVE?
You will not find a gather rate in the name PrCross PVE. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does PrCross PVE run?
The map on PrCross PVE is procedural, size 4,000, seed 9134, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include PrCross PVE?
These Rust Charts lists include PrCross PVE: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PrCross PVE mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags PrCross PVE publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join PrCross PVE?
Enter client.connect 85.190.163.140:11100 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
