Players
Skynet by C_Sky
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Skynet by C_Sky online, and how reliable is it?
Right now Skynet by C_Sky is running. Going by the reported uptime, it restarted roughly 56 minutes ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 17 October 2026.
Where is Skynet by C_Sky located?
No region is published by Skynet by C_Sky. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 85.190.162.105:11200 is its address.
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2635 and build 168909 on Windows is the version Skynet by C_Sky runs. Steam updates your game for you; all you need is the same protocol to join.
Does Skynet by C_Sky run smoothly?
It averaged 10 server fps over the last 48 hours, with a floor of 10. At its fullest it held 67,792 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,263 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Skynet by C_Sky?
On Skynet by C_Sky, 0 players are in and 50 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 19:00 UTC drew the most, at 0 players on average.
How does Skynet by C_Sky rank against other Rust servers?
Player hours over the past week put Skynet by C_Sky at #8,688, among the top 39% of ranked servers.
Wipe days
What is the wipe schedule on Skynet by C_Sky?
Skynet by C_Sky's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 12 days 13 hours.
Rules and world
What are the rules and settings on Skynet by C_Sky?
The name Skynet by C_Sky carries no gather rate. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Skynet by C_Sky run?
A procedural map of size 3,500 with seed 6738, generated by the game, is what Skynet by C_Sky runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Skynet by C_Sky?
These Rust Charts lists include Skynet by C_Sky: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Skynet by C_Sky mean?
The game's server browser sees these tags from Skynet by C_Sky: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Skynet by C_Sky?
Enter client.connect 85.190.162.105:11200 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
