Players
Wolfsschlucht
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Wolfsschlucht online, and how reliable is it?
You will find Wolfsschlucht online at this moment. Going by the reported uptime, it restarted roughly 6 days 13 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Wolfsschlucht located?
There's no region listed for Wolfsschlucht. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 85.190.128.78:10700.
Which version of Rust does Wolfsschlucht run?
The build behind Wolfsschlucht is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does Wolfsschlucht run smoothly?
Never under 10, and 10 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 92,075 entities. Memory use peaked at 3,525 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Wolfsschlucht?
On Wolfsschlucht, 0 players are in and 50 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does Wolfsschlucht rank against other Rust servers?
The top 69% of ranked servers includes Wolfsschlucht, at #15,338 on player hours for the last week.
Wipe days
What does wipe day look like on Wolfsschlucht?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Wolfsschlucht?
The force wipe is the only wipe on Wolfsschlucht, once a month. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 27 days 16 hours.
How it is set up
What are the rules and settings on Wolfsschlucht?
You will not find a gather rate in the name Wolfsschlucht. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Wolfsschlucht run?
The map on Wolfsschlucht is procedural, size 4,000, seed 2309, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Wolfsschlucht?
The Rust Charts lists that carry Wolfsschlucht are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Wolfsschlucht mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Wolfsschlucht publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Wolfsschlucht?
Enter client.connect 85.190.128.78:10700 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
