Off air · chart position #15,927
4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 26d ago
Players
4Netplayers Rust Server probe 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
4Netplayers Rust Server probe 1 is down at the moment, having last been seen 26 days 23 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 24 September 2026.
Where is 4Netplayers Rust Server probe 1 located?
There's no region listed for 4Netplayers Rust Server probe 1. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 85.14.216.84:21200.
Which version of Rust does 4Netplayers Rust Server probe 1 run?
Rust network protocol 2634 and build 166494 on Linux is the version 4Netplayers Rust Server probe 1 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 shows as offline now, with its last appearance 26 days 23 hours ago.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over the past week put 4Netplayers Rust Server probe 1 at #15,927, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on 4Netplayers Rust Server probe 1?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on 4Netplayers Rust Server probe 1?
The record of 4Netplayers Rust Server probe 1's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days.
Rules and world
What are the rules and settings on 4Netplayers Rust Server probe 1?
The name 4Netplayers Rust Server probe 1 carries no gather rate. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does 4Netplayers Rust Server probe 1 run?
4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers Rust Server probe 1?
These Rust Charts lists include 4Netplayers Rust Server probe 1: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
The game's server browser sees these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166494 (Build): Build 166494 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join 4Netplayers Rust Server probe 1?
Enter client.connect 85.14.216.84:21200 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.