Off air · chart position #15,271
4Netplayers Rust Server probe 2
Offline 85.14.216.55:25000 checked 10d ago
Players
4Netplayers Rust Server probe 2
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
4Netplayers Rust Server probe 2 is down at the moment, having last been seen 10 days 12 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 18 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
No region is published by 4Netplayers Rust Server probe 2. Rust Charts shows the location a server claims, not where the machine actually is. 85.14.216.55:25000 is its address.
Which version of Rust does 4Netplayers Rust Server probe 2 run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server probe 2 runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 shows as offline now, with its last appearance 10 days 12 hours ago.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
The top 70% of ranked servers includes 4Netplayers Rust Server probe 2, at #15,271 on player hours for the last week.
Wipes and resets
What is the wipe schedule on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 14 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on 4Netplayers Rust Server probe 2?
No gather rate appears in the name 4Netplayers Rust Server probe 2. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does 4Netplayers Rust Server probe 2 run?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include 4Netplayers Rust Server probe 2?
The Rust Charts lists that carry 4Netplayers Rust Server probe 2 are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server probe 2 mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags 4Netplayers Rust Server probe 2 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join 4Netplayers Rust Server probe 2?
The console is behind F1 in Rust: enter client.connect 85.14.216.55:25000 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.