On air · chart position #15,323
4Netplayers Rust Server
Online 85.14.206.85:24300 checked 11m ago
Players
4Netplayers Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is 4Netplayers Rust Server online, and how reliable is it?
Right now 4Netplayers Rust Server is running. About 29 hours ago is when it last restarted, to go by the uptime it reports. 23 of 24 hours is what it managed over the past 1 full day, 96% of the time. Rust Charts has tracked it since 27 October 2026.
Where is 4Netplayers Rust Server located?
There's no region listed for 4Netplayers Rust Server. Rust Charts shows the location a server claims, not where the machine actually is. 85.14.206.85:24300 is its address.
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does 4Netplayers Rust Server run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 90,081 entities. At most it took 2,763 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server has 0 of its 10 slots filled right now. 0 players was the seven-day average.
How does 4Netplayers Rust Server rank against other Rust servers?
The top 69% of ranked servers includes 4Netplayers Rust Server, at #15,323 on player hours for the last week.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes on record for 4Netplayers Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 47 hours.
Settings and map
What are the rules and settings on 4Netplayers Rust Server?
The name 4Netplayers Rust Server carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, size 4,000, seed 1234567890, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include 4Netplayers Rust Server?
These Rust Charts lists include 4Netplayers Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags 4Netplayers Rust Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join 4Netplayers Rust Server?
Enter client.connect 85.14.206.85:24300 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.