On air · chart position #15,349
GodsForsakenLand
Online 85.134.72.218:28015 checked 8m ago
Players
GodsForsakenLand
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is GodsForsakenLand online, and how reliable is it?
Right now GodsForsakenLand is running. About 8 hours ago is when it last restarted, to go by the uptime it reports. 135 of 168 hours is what it managed over the past 7 full days, 80% of the time. The first record Rust Charts holds of it is 3 October 2026.
Where is GodsForsakenLand located?
No region is published by GodsForsakenLand. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 85.134.72.218:28015.
Which version of Rust does GodsForsakenLand run?
The build behind GodsForsakenLand is Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does GodsForsakenLand run smoothly?
Never under 94, and 129 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 112,784 entities. Its memory climbed as high as 4,766 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is GodsForsakenLand?
GodsForsakenLand has 0 of its 10 slots filled right now. 0 players was the seven-day average.
How does GodsForsakenLand rank against other Rust servers?
Player hours over the past week put GodsForsakenLand at #15,349, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on GodsForsakenLand?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 11 hours in.
What is the wipe schedule on GodsForsakenLand?
GodsForsakenLand's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 25 days 2 hours.
Settings and map
What are the rules and settings on GodsForsakenLand?
You will not find a gather rate in the name GodsForsakenLand. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does GodsForsakenLand run?
A procedural map of size 4,500 with seed 9876513, generated by the game, is what GodsForsakenLand runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include GodsForsakenLand?
The Rust Charts lists that carry GodsForsakenLand are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on GodsForsakenLand mean?
The game's server browser sees these tags from GodsForsakenLand: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join GodsForsakenLand?
Press F1 in Rust to open the console and type client.connect 85.134.72.218:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.