On air · chart position #5,158
Gamed!de
Online 85.114.155.253:28015 checked 12m ago
Players
Gamed!de
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:26 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Gamed!de online, and how reliable is it?
You will find Gamed!de online at this moment. The uptime it reports puts its last restart about 14 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Gamed!de located?
There's no region listed for Gamed!de. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 85.114.155.253:28015.
Which version of Rust does Gamed!de run?
The build behind Gamed!de is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Gamed!de run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 30. Buildings, deployables and all the rest of the world came to as many as 204,352 entities. Its memory climbed as high as 4,989 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Gamed!de?
Right now 0 players are on Gamed!de, out of 60 slots. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 03:00 UTC drew the most, at 1 players on average.
How does Gamed!de rank against other Rust servers?
The top 23% of ranked servers includes Gamed!de, at #5,158 on player hours for the last week.
Wipe days
What does wipe day look like on Gamed!de?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Gamed!de?
Gamed!de's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 25 days 17 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Gamed!de?
The name Gamed!de carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Gamed!de run?
A procedural map of size 6,000 with seed 6738, generated by the game, is what Gamed!de runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Gamed!de?
The Rust Charts lists that carry Gamed!de are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Gamed!de mean?
gmrust (Game mode): Standard survival rules apply; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Gamed!de publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Gamed!de?
Enter client.connect 85.114.155.253:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.