Off air · chart position #16,275
Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Players
Pulse isolated staging compatibility test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Pulse isolated staging compatibility test online, and how reliable is it?
Right now Pulse isolated staging compatibility test is not running; the last sighting was 27 days 17 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is Pulse isolated staging compatibility test located?
There's no region listed for Pulse isolated staging compatibility test. Rust Charts shows the location a server claims, not where the machine actually is. 84.203.49.238:28775 is its address.
Which version of Rust does Pulse isolated staging compatibility test run?
Rust network protocol 2634 and build 166493 on Windows is the version Pulse isolated staging compatibility test runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test shows as offline now, with its last appearance 27 days 17 hours ago.
How does Pulse isolated staging compatibility test rank against other Rust servers?
In the seven-day player hours table, Pulse isolated staging compatibility test is #16,275, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Pulse isolated staging compatibility test?
The record of Pulse isolated staging compatibility test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 18 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Pulse isolated staging compatibility test?
You will not find a gather rate in the name Pulse isolated staging compatibility test. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is off: that is Valve's anti-cheat.
Which map does Pulse isolated staging compatibility test run?
The map on Pulse isolated staging compatibility test is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Pulse isolated staging compatibility test?
The Rust Charts lists that carry Pulse isolated staging compatibility test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Pulse isolated staging compatibility test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166493 (Build): Build 166493 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags Pulse isolated staging compatibility test publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Pulse isolated staging compatibility test?
Enter client.connect 84.203.49.238:28775 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.