On air · chart position #5,989
[FR] Patoche Family
Online 82.66.2.144:28015 checked 36m ago
Players
[FR] Patoche Family
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [FR] Patoche Family online, and how reliable is it?
Right now [FR] Patoche Family is running. About 9 hours ago is when it last restarted, to go by the uptime it reports. 119 of 120 hours is what it managed over the past 5 full days, 99% of the time. Rust Charts has tracked it since 24 October 2026.
Where is [FR] Patoche Family located?
From [FR] Patoche Family, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 82.66.2.144:28015.
Which version of Rust does [FR] Patoche Family run?
Rust network protocol 2635 and build 168909 on Windows is what [FR] Patoche Family runs. Joining needs the same protocol on your game; Steam handles the update.
Does [FR] Patoche Family run smoothly?
It averaged 143 server fps over the last 48 hours, with a floor of 23. Buildings, deployables and all the rest of the world came to as many as 70,822 entities. Memory use peaked at 2,018 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is [FR] Patoche Family?
[FR] Patoche Family has 0 of its 50 slots filled right now. Over the last week it averaged 0 players; the high point was 4.
How does [FR] Patoche Family rank against other Rust servers?
Player hours over the past week put [FR] Patoche Family at #5,989, among the top 27% of ranked servers.
Wipe schedule
What is the wipe schedule on [FR] Patoche Family?
Too few wipes on record for [FR] Patoche Family to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 5 days 5 hours.
How it is set up
What are the rules and settings on [FR] Patoche Family?
The name [FR] Patoche Family carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does [FR] Patoche Family run?
The map on [FR] Patoche Family is procedural, size 3,500, seed 12345, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include [FR] Patoche Family?
These Rust Charts lists include [FR] Patoche Family: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on [FR] Patoche Family mean?
These are the tags [FR] Patoche Family makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join [FR] Patoche Family?
The console is behind F1 in Rust: enter client.connect 82.66.2.144:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.