On air · chart position #6,387
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 14m ago
Players
4Netplayers Jungle Server Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is 4Netplayers Jungle Server Test online, and how reliable is it?
4Netplayers Jungle Server Test is up as you read this. The uptime it reports puts its last restart about 19 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 29 September 2026.
Where is 4Netplayers Jungle Server Test located?
From 4Netplayers Jungle Server Test, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 82.223.22.21:23400.
Which version of Rust does 4Netplayers Jungle Server Test run?
The build behind 4Netplayers Jungle Server Test is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does 4Netplayers Jungle Server Test run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 204,777 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,481 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test has 0 of its 10 slots filled right now. Seven-day figures: 0 players on average and 2 at the peak. 17:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does 4Netplayers Jungle Server Test rank against other Rust servers?
The top 29% of ranked servers includes 4Netplayers Jungle Server Test, at #6,387 on player hours for the last week.
Wipe days
What does wipe day look like on 4Netplayers Jungle Server Test?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on 4Netplayers Jungle Server Test?
Once a month is the whole of it: 4Netplayers Jungle Server Test wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 6 hours.
Rules and world
What are the rules and settings on 4Netplayers Jungle Server Test?
No gather rate appears in the name 4Netplayers Jungle Server Test. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does 4Netplayers Jungle Server Test run?
4Netplayers Jungle Server Test runs a procedural map of size 6,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers Jungle Server Test?
The Rust Charts lists that carry 4Netplayers Jungle Server Test are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Jungle Server Test mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags 4Netplayers Jungle Server Test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join 4Netplayers Jungle Server Test?
Enter client.connect 82.223.22.21:23400 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.