Rust Charts43,056 playing · live

On air · chart position #6,387

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 14m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 2
#6,387
rank
top 29%
27d ago
last wipe
no schedule published
7d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

4Netplayers Jungle Server Test

0on now · 48h peak 1
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
35d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
28 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000
From the figures on this page

Quick answers

Server details

Is 4Netplayers Jungle Server Test online, and how reliable is it?

4Netplayers Jungle Server Test is up as you read this. The uptime it reports puts its last restart about 19 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 29 September 2026.

Where is 4Netplayers Jungle Server Test located?

From 4Netplayers Jungle Server Test, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 82.223.22.21:23400.

Which version of Rust does 4Netplayers Jungle Server Test run?

The build behind 4Netplayers Jungle Server Test is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does 4Netplayers Jungle Server Test run smoothly?

Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 204,777 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,481 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test has 0 of its 10 slots filled right now. Seven-day figures: 0 players on average and 2 at the peak. 17:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does 4Netplayers Jungle Server Test rank against other Rust servers?

The top 29% of ranked servers includes 4Netplayers Jungle Server Test, at #6,387 on player hours for the last week.

Wipe days

What does wipe day look like on 4Netplayers Jungle Server Test?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on 4Netplayers Jungle Server Test?

Once a month is the whole of it: 4Netplayers Jungle Server Test wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 6 hours.

Rules and world

What are the rules and settings on 4Netplayers Jungle Server Test?

No gather rate appears in the name 4Netplayers Jungle Server Test. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does 4Netplayers Jungle Server Test run?

4Netplayers Jungle Server Test runs a procedural map of size 6,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tag guide

Which Rust Charts lists and filters include 4Netplayers Jungle Server Test?

The Rust Charts lists that carry 4Netplayers Jungle Server Test are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Jungle Server Test mean?

gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags 4Netplayers Jungle Server Test publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join 4Netplayers Jungle Server Test?

Enter client.connect 82.223.22.21:23400 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.