Rust Charts103,803 playing · live

Off air · chart position #16,011

TIER.ID | Internal Competitive

Offline 82.194.22.117:28015 checked 26d ago

moddedcarbon
Launch Rust and join
0/ 1000
players now
0% full
0
7-day average
peak –
#16,011
rank
top 70%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

TIER.ID | Internal Competitive

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
127 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
195 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
74 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
222 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350
From the figures on this page

Quick answers

About the server

Is TIER.ID | Internal Competitive online, and how reliable is it?

TIER.ID | Internal Competitive is down at the moment, having last been seen 26 days 2 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 3 October 2026.

Where is TIER.ID | Internal Competitive located?

No region is published by TIER.ID | Internal Competitive. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 82.194.22.117:28015 is its address.

Which version of Rust does TIER.ID | Internal Competitive run?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID | Internal Competitive runs. Joining needs the same protocol on your game; Steam handles the update.

Who is on

How busy is TIER.ID | Internal Competitive?

TIER.ID | Internal Competitive is offline at the moment; the last sighting was 26 days 2 hours ago.

How does TIER.ID | Internal Competitive rank against other Rust servers?

In the seven-day player hours table, TIER.ID | Internal Competitive is #16,011, inside the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on TIER.ID | Internal Competitive?

The record of TIER.ID | Internal Competitive's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 26 days 4 hours.

Rules and world

What are the rules and settings on TIER.ID | Internal Competitive?

The name TIER.ID | Internal Competitive carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.

Tag guide

Which Rust Charts lists and filters include TIER.ID | Internal Competitive?

The Rust Charts lists that carry TIER.ID | Internal Competitive are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on TIER.ID | Internal Competitive mean?

The game's server browser sees these tags from TIER.ID | Internal Competitive: gmrust (Game mode): Standard survival rules apply; mp1000 (Max players): It has 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166494 (Build): This server reports build 166494; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join TIER.ID | Internal Competitive?

The console is behind F1 in Rust: enter client.connect 82.194.22.117:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp1000
Max players It has 1,000 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166494
Build This server reports build 166494.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.