Off air · chart position #15,244
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Players
Private Rust Development - 641 Blueprints
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Private Rust Development - 641 Blueprints is down at the moment, having last been seen 15 days 2 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 29 September 2026.
Where is Private Rust Development - 641 Blueprints located?
There's no region listed for Private Rust Development - 641 Blueprints. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 82.17.236.46:28115.
Which version of Rust does Private Rust Development - 641 Blueprints run?
Rust network protocol 2634 and build 167398 on Windows is the version Private Rust Development - 641 Blueprints runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is offline at the moment; the last sighting was 15 days 2 hours ago.
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
Player hours over the past week put Private Rust Development - 641 Blueprints at #15,244, among the top 71% of ranked servers.
Wipe days
What does wipe day look like on Private Rust Development - 641 Blueprints?
Its recent wipes peaked at an average of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 25 days 9 hours.
Rules and world
What are the rules and settings on Private Rust Development - 641 Blueprints?
No gather rate appears in the name Private Rust Development - 641 Blueprints. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does Private Rust Development - 641 Blueprints run?
The map on Private Rust Development - 641 Blueprints is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Private Rust Development - 641 Blueprints?
These Rust Charts lists include Private Rust Development - 641 Blueprints: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Private Rust Development - 641 Blueprints mean?
These are the tags Private Rust Development - 641 Blueprints makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Private Rust Development - 641 Blueprints?
Press F1 in Rust to open the console and type client.connect 82.17.236.46:28115. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.