On air · chart position #9,418
RustTrain - Private Training Grounds
Online 81.196.159.177:28015 checked 11m ago
Players
RustTrain - Private Training Grounds
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:48 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustTrain - Private Training Grounds online, and how reliable is it?
You will find RustTrain - Private Training Grounds online at this moment. The uptime it reports puts its last restart about 9 hours ago. 40 of 48 hours is what it managed over the past 2 full days, 83% of the time. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is RustTrain - Private Training Grounds located?
No region is published by RustTrain - Private Training Grounds. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 81.196.159.177:28015 is its address.
Which version of Rust does RustTrain - Private Training Grounds run?
Rust network protocol 2635 and build 168909 on Windows is the version RustTrain - Private Training Grounds runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustTrain - Private Training Grounds run smoothly?
The 48-hour average was 126 server fps; the lowest point was 70. At its fullest it held 209,945 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,499 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is RustTrain - Private Training Grounds?
RustTrain - Private Training Grounds has 0 of its 10 slots filled right now. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 09:00 UTC drew the most, at 1 players on average.
How does RustTrain - Private Training Grounds rank against other Rust servers?
In the seven-day player hours table, RustTrain - Private Training Grounds is #9,418, inside the top 42% of all ranked servers.
Wipes and resets
What is the wipe schedule on RustTrain - Private Training Grounds?
The record of RustTrain - Private Training Grounds's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 46 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RustTrain - Private Training Grounds?
No gather rate appears in the name RustTrain - Private Training Grounds. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does RustTrain - Private Training Grounds run?
A procedural map of size 6,000 with seed 1337, generated by the game, is what RustTrain - Private Training Grounds runs. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include RustTrain - Private Training Grounds?
The Rust Charts lists that carry RustTrain - Private Training Grounds are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on RustTrain - Private Training Grounds mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags RustTrain - Private Training Grounds publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RustTrain - Private Training Grounds?
The console is behind F1 in Rust: enter client.connect 81.196.159.177:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.