Off air · chart position #6,337
RustLocalControl
Offline 80.55.38.89:28025 checked 9h ago
Players
RustLocalControl
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustLocalControl online, and how reliable is it?
Right now RustLocalControl is not running; the last sighting was 9 hours ago. 27 of 168 hours is what it managed over the past 7 full days, 16% of the time. Its earliest entry with Rust Charts dates from 6 October 2026.
Where is RustLocalControl located?
No region is published by RustLocalControl. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 80.55.38.89:28025 is its address.
Which version of Rust does RustLocalControl run?
Rust network protocol 2635 and build 168909 on Linux is what RustLocalControl runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is RustLocalControl?
RustLocalControl is offline at the moment; the last sighting was 9 hours ago. Over the last week it averaged 1 players; the high point was 1. Over the past 48 hours, 09:00 UTC drew the most, at 1 players on average.
How does RustLocalControl rank against other Rust servers?
In the seven-day player hours table, RustLocalControl is #6,337, inside the top 28% of all ranked servers.
Wipe days
What does wipe day look like on RustLocalControl?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustLocalControl?
RustLocalControl's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 21 days 20 hours.
How it is set up
What are the rules and settings on RustLocalControl?
You will not find a gather rate in the name RustLocalControl. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does RustLocalControl run?
Generated by the game, the map on RustLocalControl is procedural.
Tags explained
Which Rust Charts lists and filters include RustLocalControl?
The Rust Charts lists that carry RustLocalControl are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustLocalControl mean?
The game's server browser sees these tags from RustLocalControl: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RustLocalControl?
The console is behind F1 in Rust: enter client.connect 80.55.38.89:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.