Rust Charts98,236 playing · live

On air · chart position #6,184

Magic Dev

Online 80.242.59.110:10000 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 200
1/ 200
players now
0% full
0
7-day average
peak 2
#6,184
rank
top 28%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Magic Dev

1on now · 48h peak 2
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC4d ago 2 – running 0
Fri 23 Oct, 13:45 UTC6d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC7d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC16d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
238 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
347 / 350
From the figures on this page

Quick answers

Host and version

Is Magic Dev online, and how reliable is it?

You will find Magic Dev online at this moment. About 4 days 21 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Magic Dev located?

From Magic Dev, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 80.242.59.110:10000.

Which version of Rust does Magic Dev run?

Rust network protocol 2635 and build 168909 on Windows is what Magic Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Magic Dev run smoothly?

The 48-hour average was 43 server fps; the lowest point was 10. Buildings, deployables and all the rest of the world came to as many as 99,103 entities. Memory use peaked at 3,386 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Magic Dev?

Magic Dev has 1 of its 200 slots filled right now. Over the last week it averaged 0 players; the high point was 2. 20:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Magic Dev rank against other Rust servers?

In the seven-day player hours table, Magic Dev is #6,184, inside the top 28% of all ranked servers.

Wipes and resets

What does wipe day look like on Magic Dev?

Its recent wipes peaked at an average of 1 players. 41 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 2 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Magic Dev?

The wipes on Magic Dev come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 4 days 23 hours.

Rules and world

What are the rules and settings on Magic Dev?

No gather rate appears in the name Magic Dev. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does Magic Dev run?

A procedural map of size 4,500 with seed 1886581633, generated by the game, is what Magic Dev runs. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Baйп был 1ч нaзaд.

Tag guide

Which Rust Charts lists and filters include Magic Dev?

These Rust Charts lists include Magic Dev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Magic Dev mean?

These are the tags Magic Dev makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp200 (Max players): 200 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded; jp0 (Custom tag): Custom tag: set by the owner or a plugin. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Magic Dev?

Press F1 in Rust to open the console and type client.connect 80.242.59.110:10000. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp200
Max players 200 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Other

jp0
Custom tag Custom tag: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.