Off air · chart position #15,400
Local Test
Offline 80.187.74.12:28015 checked 39d ago
Players
Local Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Local Test online, and how reliable is it?
Local Test is down at the moment, having last been seen 39 days 12 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 18 September 2026.
Where is Local Test located?
There's no region listed for Local Test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 80.187.74.12:28015.
Which version of Rust does Local Test run?
The build behind Local Test is Rust network protocol 2633 and build 164530, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Local Test?
Local Test shows as offline now, with its last appearance 39 days 12 hours ago.
How does Local Test rank against other Rust servers?
Player hours over the past week put Local Test at #15,400, among the top – of ranked servers.
Wipe days
What is the wipe schedule on Local Test?
The record of Local Test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 39 days 12 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Local Test?
No gather rate appears in the name Local Test. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Local Test run?
Generated by the game, the map on Local Test is procedural.
Tags explained
Which Rust Charts lists and filters include Local Test?
The Rust Charts lists that carry Local Test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): This server reports build 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags Local Test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local Test?
Press F1 in Rust to open the console and type client.connect 80.187.74.12:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.