Off air · chart position #15,348
replays
Offline 79.165.151.88:28015 checked 8d ago
Players
replays
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC20d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC34d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is replays online, and how reliable is it?
You will not get on replays just now: it is offline, last seen 8 days 10 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 24 September 2026.
Where is replays located?
No region is published by replays. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 79.165.151.88:28015 is its address.
Which version of Rust does replays run?
Rust network protocol 2634 and build 167058 on Windows is the version replays runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is replays?
Last seen 8 days 10 hours ago, replays is currently offline.
How does replays rank against other Rust servers?
The top 70% of ranked servers includes replays, at #15,348 on player hours for the last week.
Wipes and resets
What does wipe day look like on replays?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 100% of recent wipes.
What is the wipe schedule on replays?
The record of replays's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 20 days 9 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on replays?
You will not find a gather rate in the name replays. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does replays run?
The map on replays is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include replays?
The Rust Charts lists that carry replays are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on replays mean?
The game's server browser sees these tags from replays: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): It has 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join replays?
The console is behind F1 in Rust: enter client.connect 79.165.151.88:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.