On air · chart position #15,341
Facepunch AUX4
Online 79.137.98.20:28023 checked 10m ago
Players
Facepunch AUX4
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:30 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Facepunch AUX4 online, and how reliable is it?
Facepunch AUX4 is up as you read this. The uptime it reports puts its last restart about 16 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Facepunch AUX4 located?
No region is published by Facepunch AUX4. Rust Charts shows the location a server claims, not where the machine actually is. 79.137.98.20:28023 is its address.
Which version of Rust does Facepunch AUX4 run?
Rust network protocol 2635 and build 168090 on Windows is the version Facepunch AUX4 runs. Joining needs the same protocol on your game; Steam handles the update.
Does Facepunch AUX4 run smoothly?
It averaged 225 server fps over the last 48 hours, with a floor of 184. Buildings, deployables and all the rest of the world came to as many as 118,000 entities. Memory use peaked at 3,942 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Facepunch AUX4?
The live count for Facepunch AUX4 is 0 players. 0 players was the seven-day average.
How does Facepunch AUX4 rank against other Rust servers?
In the seven-day player hours table, Facepunch AUX4 is #15,341, inside the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Facepunch AUX4?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Facepunch AUX4?
The record of Facepunch AUX4's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days 18 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Facepunch AUX4?
No gather rate appears in the name Facepunch AUX4. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Rust's Official tab lists it in-game. Valve's VAC anti-cheat is active.
Which map does Facepunch AUX4 run?
A procedural map of size 4,500 with seed 2147483647, generated by the game, is what Facepunch AUX4 runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Who runs Facepunch AUX4?
A shared operator is likely for Facepunch AUX4 and 124 other tracked servers, all publishing a playrust.com hostname.
Which Rust Charts lists and filters include Facepunch AUX4?
These Rust Charts lists include Facepunch AUX4: Official Rust servers. On the server list, these filters put it in view: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What do the server tags on Facepunch AUX4 mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival rules apply; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168090 (Build): The game build is 168090; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags Facepunch AUX4 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Facepunch AUX4?
Enter client.connect 79.137.98.20:28023 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.