Rust Charts38,014 playing · live

On air · chart position #11,412

Facepunch Playtest

Online 79.137.98.20:28015 checked 12m ago

Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 3
#11,412
rank
top 51%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Facepunch Playtest

0on now · 48h peak 1
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC30d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
165 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
116 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
17 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
25 / 200
From the figures on this page

Quick answers

About the server

Is Facepunch Playtest online, and how reliable is it?

Right now Facepunch Playtest is running. Going by the reported uptime, it restarted roughly 31 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Facepunch Playtest located?

No region is published by Facepunch Playtest. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 79.137.98.20:28015.

Which version of Rust does Facepunch Playtest run?

Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Facepunch Playtest run smoothly?

It averaged 52 server fps over the last 48 hours, with a floor of 32. Buildings, deployables and all the rest of the world came to as many as 403,000 entities. At most it took 11,033 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Facepunch Playtest?

Facepunch Playtest currently holds 0 players. Averaging 0 players across seven days, it reached 3 at most. 15:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does Facepunch Playtest rank against other Rust servers?

The top 51% of ranked servers includes Facepunch Playtest, at #11,412 on player hours for the last week.

Wipe schedule

What does wipe day look like on Facepunch Playtest?

At their busiest, its recent wipes averaged 9 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Facepunch Playtest?

The wipes on Facepunch Playtest come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 27 days 8 hours.

Settings and map

What are the rules and settings on Facepunch Playtest?

You will not find a gather rate in the name Facepunch Playtest. The group limit is 100 players. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. You will find it in the Official tab in Rust. The anti-cheat VAC from Valve is on.

Which map does Facepunch Playtest run?

The map on Facepunch Playtest is procedural, size 4,500, seed 1377699477, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Who runs Facepunch Playtest?

A shared operator is likely for Facepunch Playtest and 124 other tracked servers, all publishing a playrust.com hostname.

Which Rust Charts lists and filters include Facepunch Playtest?

These Rust Charts lists include Facepunch Playtest: Official Rust servers. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What do the server tags on Facepunch Playtest mean?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts100 (Group limit): The team cap is 100; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169375 (Build): Build 169375 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code — that's the set of tags Facepunch Playtest publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Facepunch Playtest?

Press F1 in Rust to open the console and type client.connect 79.137.98.20:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Charts

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It has 0 slots.
ts100
Group limit The team cap is 100.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs169375
Build Build 169375 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.