Off air · chart position #13,857
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Players
[LOCAL] GameTeam PvE - acceptance
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
[LOCAL] GameTeam PvE - acceptance is down at the moment, having last been seen 7 days 19 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 16 October 2026.
Where is [LOCAL] GameTeam PvE - acceptance located?
No region is published by [LOCAL] GameTeam PvE - acceptance. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 77.48.176.80:28015.
Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?
Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance is offline at the moment; the last sighting was 7 days 19 hours ago.
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
Player hours over the past week put [LOCAL] GameTeam PvE - acceptance at #13,857, among the top 63% of ranked servers.
Wipe days
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
The busiest point of its recent wipes averaged 1 players. 1 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 10 days 20 hours.
Rules and world
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
The name [LOCAL] GameTeam PvE - acceptance carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does [LOCAL] GameTeam PvE - acceptance run?
A procedural map, generated by the game, is what [LOCAL] GameTeam PvE - acceptance runs.
Tag guide
Which Rust Charts lists and filters include [LOCAL] GameTeam PvE - acceptance?
These Rust Charts lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
These are the tags [LOCAL] GameTeam PvE - acceptance makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join [LOCAL] GameTeam PvE - acceptance?
Enter client.connect 77.48.176.80:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.