Rust Charts63,224 playing · live

Off air · chart position #9,164

Dustsackies Test Server

Offline 75.133.62.211:28015 checked 2h ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#9,164
rank
top 41%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Dustsackies Test Server

0on now · 48h peak 1
AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
174 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
178 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
139 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
53 / 1000
From the figures on this page

Quick answers

Server details

Is Dustsackies Test Server online, and how reliable is it?

You will not get on Dustsackies Test Server just now: it is offline, last seen 2 hours ago. Going by the reported uptime, it restarted roughly 22 hours ago. Of the past 7 full days it was running for 99 of 168 hours, or 59% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Dustsackies Test Server located?

From Dustsackies Test Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 75.133.62.211:28015 is its address.

Which version of Rust does Dustsackies Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Dustsackies Test Server run smoothly?

The 48-hour average was 98 server fps; the lowest point was 63. At its fullest it held 79,535 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,955 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is Dustsackies Test Server?

Last seen 2 hours ago, Dustsackies Test Server is currently offline. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 22:00 UTC drew the most, at 1 players on average.

How does Dustsackies Test Server rank against other Rust servers?

The top 41% of ranked servers includes Dustsackies Test Server, at #9,164 on player hours for the last week.

Wipes and resets

What does wipe day look like on Dustsackies Test Server?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Dustsackies Test Server?

The wipes on Dustsackies Test Server come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 4 days 13 hours.

Rules and world

What are the rules and settings on Dustsackies Test Server?

You will not find a gather rate in the name Dustsackies Test Server. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.

Which map does Dustsackies Test Server run?

A procedural map of size 5,800 with seed 1, generated by the game, is what Dustsackies Test Server runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Lists and filters

Which Rust Charts lists and filters include Dustsackies Test Server?

The Rust Charts lists that carry Dustsackies Test Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Dustsackies Test Server mean?

The game's server browser sees these tags from Dustsackies Test Server: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.