Off air · chart position #9,164
Dustsackies Test Server
Offline 75.133.62.211:28015 checked 2h ago
Players
Dustsackies Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 21:33 UTC4d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:18 UTC17d ago | 1 | halved by day 1 | 12.9 days | 0 |
| Sat 10 Oct, 16:37 UTC17d ago | 1 | – | 0.3 days | 0 |
| Sun 4 Oct, 13:14 UTC23d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Fri 2 Oct, 09:10 UTC26d ago | 1 | held half | 2.2 days | 0 |
| Sat 26 Sep, 22:24 UTC31d ago | 1 | halved by day 1 | 5.4 days | 1 |
| Sun 20 Sep, 21:09 UTC37d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Sat 19 Sep, 20:18 UTC38d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 20:21 UTC39d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 20:56 UTC42d ago | 1 | held half | 3 days | 0 |
| Tue 15 Sep, 00:36 UTC43d ago | 1 | – | 0.8 days | 0 |
| Sun 13 Sep, 16:29 UTC44d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dustsackies Test Server online, and how reliable is it?
You will not get on Dustsackies Test Server just now: it is offline, last seen 2 hours ago. Going by the reported uptime, it restarted roughly 22 hours ago. Of the past 7 full days it was running for 99 of 168 hours, or 59% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Dustsackies Test Server located?
From Dustsackies Test Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 75.133.62.211:28015 is its address.
Which version of Rust does Dustsackies Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Dustsackies Test Server run smoothly?
The 48-hour average was 98 server fps; the lowest point was 63. At its fullest it held 79,535 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,955 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Dustsackies Test Server?
Last seen 2 hours ago, Dustsackies Test Server is currently offline. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 22:00 UTC drew the most, at 1 players on average.
How does Dustsackies Test Server rank against other Rust servers?
The top 41% of ranked servers includes Dustsackies Test Server, at #9,164 on player hours for the last week.
Wipes and resets
What does wipe day look like on Dustsackies Test Server?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Dustsackies Test Server?
The wipes on Dustsackies Test Server come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 4 days 13 hours.
Rules and world
What are the rules and settings on Dustsackies Test Server?
You will not find a gather rate in the name Dustsackies Test Server. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does Dustsackies Test Server run?
A procedural map of size 5,800 with seed 1, generated by the game, is what Dustsackies Test Server runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Lists and filters
Which Rust Charts lists and filters include Dustsackies Test Server?
The Rust Charts lists that carry Dustsackies Test Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Dustsackies Test Server mean?
The game's server browser sees these tags from Dustsackies Test Server: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Dustsackies Test Server?
Enter client.connect 75.133.62.211:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.