Off air · chart position #10,193
KSK-Labs Testing
Offline 74.130.231.139:28025 checked 11h ago
Players
KSK-Labs Testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is KSK-Labs Testing online, and how reliable is it?
You will not get on KSK-Labs Testing just now: it is offline, last seen 11 hours ago. About 23 hours ago is when it last restarted, to go by the uptime it reports. 57 of 168 hours is what it managed over the past 7 full days, 34% of the time. The first record Rust Charts holds of it is 9 October 2026.
Where is KSK-Labs Testing located?
From KSK-Labs Testing, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 74.130.231.139:28025.
Which version of Rust does KSK-Labs Testing run?
Rust network protocol 2635 and build 168909 on Windows is the version KSK-Labs Testing runs. Joining needs the same protocol on your game; Steam handles the update.
Does KSK-Labs Testing run smoothly?
It averaged 146 server fps over the last 48 hours, with a floor of 120. At its fullest it held 71,215 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,483 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is KSK-Labs Testing?
KSK-Labs Testing shows as offline now, with its last appearance 11 hours ago. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 1 players.
How does KSK-Labs Testing rank against other Rust servers?
In the seven-day player hours table, KSK-Labs Testing is #10,193, inside the top 46% of all ranked servers.
Wipe schedule
What does wipe day look like on KSK-Labs Testing?
Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on KSK-Labs Testing?
The wipes on KSK-Labs Testing come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 days 8 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on KSK-Labs Testing?
No gather rate appears in the name KSK-Labs Testing. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does KSK-Labs Testing run?
A procedural map of size 3,500 with seed 10, generated by the game, is what KSK-Labs Testing runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include KSK-Labs Testing?
The Rust Charts lists that carry KSK-Labs Testing are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on KSK-Labs Testing mean?
These are the tags KSK-Labs Testing makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join KSK-Labs Testing?
The console is behind F1 in Rust: enter client.connect 74.130.231.139:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.