Rust Charts45,345 playing · live

Off air · chart position #10,193

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 11h ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#10,193
rank
top 46%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

KSK-Labs Testing

0on now · 48h peak 1
AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC16d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
149 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
46 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000
From the figures on this page

Quick answers

Server details

Is KSK-Labs Testing online, and how reliable is it?

You will not get on KSK-Labs Testing just now: it is offline, last seen 11 hours ago. About 23 hours ago is when it last restarted, to go by the uptime it reports. 57 of 168 hours is what it managed over the past 7 full days, 34% of the time. The first record Rust Charts holds of it is 9 October 2026.

Where is KSK-Labs Testing located?

From KSK-Labs Testing, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 74.130.231.139:28025.

Which version of Rust does KSK-Labs Testing run?

Rust network protocol 2635 and build 168909 on Windows is the version KSK-Labs Testing runs. Joining needs the same protocol on your game; Steam handles the update.

Does KSK-Labs Testing run smoothly?

It averaged 146 server fps over the last 48 hours, with a floor of 120. At its fullest it held 71,215 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,483 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is KSK-Labs Testing?

KSK-Labs Testing shows as offline now, with its last appearance 11 hours ago. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 1 players.

How does KSK-Labs Testing rank against other Rust servers?

In the seven-day player hours table, KSK-Labs Testing is #10,193, inside the top 46% of all ranked servers.

Wipe schedule

What does wipe day look like on KSK-Labs Testing?

Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on KSK-Labs Testing?

The wipes on KSK-Labs Testing come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 days 8 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on KSK-Labs Testing?

No gather rate appears in the name KSK-Labs Testing. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.

Which map does KSK-Labs Testing run?

A procedural map of size 3,500 with seed 10, generated by the game, is what KSK-Labs Testing runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include KSK-Labs Testing?

The Rust Charts lists that carry KSK-Labs Testing are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on KSK-Labs Testing mean?

These are the tags KSK-Labs Testing makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join KSK-Labs Testing?

The console is behind F1 in Rust: enter client.connect 74.130.231.139:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.