Rust Charts60,014 playing · live

Off air · chart position #15,307

Chip's Test Server

Offline 73.82.177.252:28015 checked 18d ago

moddedoxide
Launch Rust and join
0/ 5
players now
0% full
0
7-day average
peak –
#15,307
rank
top 70%
18d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Chip's Test Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 21 on average
30 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
5 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
3 / 100
From the figures on this page

Quick answers

Host and version

Is Chip's Test Server online, and how reliable is it?

Chip's Test Server is down at the moment, having last been seen 18 days 1 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 15 September 2026.

Where is Chip's Test Server located?

From Chip's Test Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 73.82.177.252:28015.

Which version of Rust does Chip's Test Server run?

Rust network protocol 2634 and build 167398 on Linux is the version Chip's Test Server runs. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is Chip's Test Server?

Chip's Test Server is offline at the moment; the last sighting was 18 days 1 hours ago.

How does Chip's Test Server rank against other Rust servers?

The top 70% of ranked servers includes Chip's Test Server, at #15,307 on player hours for the last week.

Wipes and resets

What does wipe day look like on Chip's Test Server?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Chip's Test Server?

Too few wipes on record for Chip's Test Server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 18 days 3 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Chip's Test Server?

You will not find a gather rate in the name Chip's Test Server. The default group size of 8 players applies here. primitive is the game mode, bows, spears and melee, with no guns. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Chip's Test Server run?

The map on Chip's Test Server is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include Chip's Test Server?

The Rust Charts lists that carry Chip's Test Server are: Modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Chip's Test Server mean?

gmprimitive (Game mode): Primitive: bows, spears and melee, with no guns; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Chip's Test Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Chip's Test Server?

Enter client.connect 73.82.177.252:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive: bows, spears and melee, with no guns.
mp5
Max players 5 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.