Rust Charts89,289 playing · live

Off air · chart position #15,962

Cr4SH

Offline 73.12.28.104:28015 checked 23d ago

moddedoxide
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,962
rank
top 71%
23d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Cr4SH

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC23d ago 1 – running 0
Sun 4 Oct, 00:15 UTC24d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC30d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC35d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC38d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC39d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC40d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC41d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000
From the figures on this page

Quick answers

Server details

Is Cr4SH online, and how reliable is it?

Right now Cr4SH is not running; the last sighting was 23 days 22 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 16 September 2026.

Where is Cr4SH located?

From Cr4SH, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 73.12.28.104:28015.

Which version of Rust does Cr4SH run?

The build behind Cr4SH is Rust network protocol 2634 and build 166652, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Cr4SH?

Last seen 23 days 22 hours ago, Cr4SH is currently offline.

How does Cr4SH rank against other Rust servers?

Player hours over the past week put Cr4SH at #15,962, among the top 71% of ranked servers.

Wipes and resets

What does wipe day look like on Cr4SH?

Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 100% of recent wipes.

What is the wipe schedule on Cr4SH?

The wipes on Cr4SH come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 23 days 23 hours.

How it is set up

What are the rules and settings on Cr4SH?

No gather rate appears in the name Cr4SH. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Cr4SH run?

A procedural map, generated by the game, is what Cr4SH runs.

Lists and filters

Which Rust Charts lists and filters include Cr4SH?

The Rust Charts lists that carry Cr4SH are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Cr4SH mean?

gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Cr4SH publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Cr4SH?

Enter client.connect 73.12.28.104:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.