On air · chart position #8,884
Lost Lives | Development Server
Online 73.0.98.12:28015 checked 2h ago
Players
Lost Lives | Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Lost Lives | Development Server online, and how reliable is it?
You will find Lost Lives | Development Server online at this moment. The uptime it reports puts its last restart about 7 days ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is Lost Lives | Development Server located?
No region is published by Lost Lives | Development Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 73.0.98.12:28015 is its address.
Which version of Rust does Lost Lives | Development Server run?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does Lost Lives | Development Server run smoothly?
Never under 65, and 123 server fps on average, is how the last 48 hours went. At its fullest it held 121,691 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 7,206 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Lost Lives | Development Server?
Lost Lives | Development Server has 0 of its 50 slots filled right now. Over the last week it averaged 0 players; the high point was 1.
How does Lost Lives | Development Server rank against other Rust servers?
In the seven-day player hours table, Lost Lives | Development Server is #8,884, inside the top 40% of all ranked servers.
Wipes and resets
What does wipe day look like on Lost Lives | Development Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Lost Lives | Development Server?
Lost Lives | Development Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 7 days 22 hours.
Settings and map
What are the rules and settings on Lost Lives | Development Server?
No gather rate appears in the name Lost Lives | Development Server. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does Lost Lives | Development Server run?
The map on Lost Lives | Development Server is procedural, size 4,500, seed 12345, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Lost Lives | Development Server?
These Rust Charts lists include Lost Lives | Development Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Lost Lives | Development Server mean?
These are the tags Lost Lives | Development Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.