On air · chart position #15,409
PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 9m ago
Players
PolarBearFightClub2.0
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is PolarBearFightClub2.0 online, and how reliable is it?
Right now PolarBearFightClub2.0 is running. About 12 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 134 of 168 hours, or 80% of the time. Rust Charts has tracked it since 13 September 2026.
Where is PolarBearFightClub2.0 located?
From PolarBearFightClub2.0, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 72.9.145.13:28015 is its address.
Which version of Rust does PolarBearFightClub2.0 run?
The build behind PolarBearFightClub2.0 is Rust network protocol 2631 and build 156812, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does PolarBearFightClub2.0 run smoothly?
It averaged 124 server fps over the last 48 hours, with a floor of 71. At its fullest it held 73,499 entities: buildings, deployables and the rest of the world. At most it took 2,064 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is PolarBearFightClub2.0?
On PolarBearFightClub2.0, 0 players are in and 50 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does PolarBearFightClub2.0 rank against other Rust servers?
The top 69% of ranked servers includes PolarBearFightClub2.0, at #15,409 on player hours for the last week.
Wipes and resets
What is the wipe schedule on PolarBearFightClub2.0?
PolarBearFightClub2.0's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 115 days 21 hours.
Rules and world
What are the rules and settings on PolarBearFightClub2.0?
No gather rate appears in the name PolarBearFightClub2.0. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does PolarBearFightClub2.0 run?
The map on PolarBearFightClub2.0 is procedural, size 3,500, seed 518502043, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include PolarBearFightClub2.0?
The Rust Charts lists that carry PolarBearFightClub2.0 are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PolarBearFightClub2.0 mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2631 (Protocol): Protocol 2631: join only if your game matches that version; cs156812 (Build): The game build is 156812; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags PolarBearFightClub2.0 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join PolarBearFightClub2.0?
The console is behind F1 in Rust: enter client.connect 72.9.145.13:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.