Rust Charts48,284 playing · live

On air · chart position #5,501

Imperium Plugin Development

Online 72.60.151.232:28015 checked 15m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 2
1/ 2
players now
50% full
0
7-day average
peak 1
#5,501
rank
top 25%
3d ago
last wipe
no schedule published
8d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Imperium Plugin Development

1on now · 48h peak 1
AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

21 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

Coming wipes

8d 17h
Thu 5 Nov, 19:00 UTC
FW
17d 16h
Sat 14 Nov, 18:03 UTC
36d 17h
Thu 3 Dec, 19:00 UTC
FW
38d 16h
Sat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC3d ago 1 – running 0
Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
39 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500
From the figures on this page

Quick answers

Host and version

Is Imperium Plugin Development online, and how reliable is it?

Imperium Plugin Development is up as you read this. The uptime it reports puts its last restart about 2 days 23 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.

Where is Imperium Plugin Development located?

No region is published by Imperium Plugin Development. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 72.60.151.232:28015.

Which version of Rust does Imperium Plugin Development run?

Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Imperium Plugin Development run smoothly?

The 48-hour average was 77 server fps; the lowest point was 14. Buildings, deployables and all the rest of the world came to as many as 46,709 entities. Its memory climbed as high as 3,463 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is Imperium Plugin Development?

Right now 1 players are on Imperium Plugin Development, out of 2 slots. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.

How does Imperium Plugin Development rank against other Rust servers?

In the seven-day player hours table, Imperium Plugin Development is #5,501, inside the top 25% of all ranked servers.

Wipe days

What does wipe day look like on Imperium Plugin Development?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 8 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Imperium Plugin Development?

The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 3 days 7 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Imperium Plugin Development?

No gather rate appears in the name Imperium Plugin Development. The group limit is 128 players. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Imperium Plugin Development run?

Imperium Plugin Development runs a procedural map of size 3,000 with seed 543543, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include Imperium Plugin Development?

The Rust Charts lists that carry Imperium Plugin Development are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Imperium Plugin Development mean?

These are the tags Imperium Plugin Development makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts128 (Group limit): No team can exceed 128; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Imperium Plugin Development?

Enter client.connect 72.60.151.232:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server holds 2 slots.
ts128
Group limit No team can exceed 128.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.