On air · chart position #5,501
Imperium Plugin Development
Online 72.60.151.232:28015 checked 15m ago
Players
Imperium Plugin Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Imperium Plugin Development online, and how reliable is it?
Imperium Plugin Development is up as you read this. The uptime it reports puts its last restart about 2 days 23 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is Imperium Plugin Development located?
No region is published by Imperium Plugin Development. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 72.60.151.232:28015.
Which version of Rust does Imperium Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Imperium Plugin Development run smoothly?
The 48-hour average was 77 server fps; the lowest point was 14. Buildings, deployables and all the rest of the world came to as many as 46,709 entities. Its memory climbed as high as 3,463 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Imperium Plugin Development?
Right now 1 players are on Imperium Plugin Development, out of 2 slots. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.
How does Imperium Plugin Development rank against other Rust servers?
In the seven-day player hours table, Imperium Plugin Development is #5,501, inside the top 25% of all ranked servers.
Wipe days
What does wipe day look like on Imperium Plugin Development?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 8 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Imperium Plugin Development?
The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 3 days 7 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Imperium Plugin Development?
No gather rate appears in the name Imperium Plugin Development. The group limit is 128 players. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Imperium Plugin Development run?
Imperium Plugin Development runs a procedural map of size 3,000 with seed 543543, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Imperium Plugin Development?
The Rust Charts lists that carry Imperium Plugin Development are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Imperium Plugin Development mean?
These are the tags Imperium Plugin Development makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts128 (Group limit): No team can exceed 128; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.