Rust Charts54,186 playing · live

Off air · chart position #15,399

RandomRaids local test

Offline 72.57.78.230:28115 checked 2d ago

moddedoxide
Launch Rust and join
0/ 2
players now
0% full
0
7-day average
peak –
#15,399
rank
top 69%
10d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

RandomRaids local test

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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47 / 1000
From the figures on this page

Quick answers

Host and version

Is RandomRaids local test online, and how reliable is it?

RandomRaids local test is down at the moment, having last been seen 2 days 22 hours ago. Of the past 7 full days it was running for 8 of 168 hours, or 5% of the time. Rust Charts has tracked it since 20 October 2026.

Where is RandomRaids local test located?

From RandomRaids local test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 72.57.78.230:28115.

Which version of Rust does RandomRaids local test run?

The build behind RandomRaids local test is Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Who is on

How busy is RandomRaids local test?

RandomRaids local test shows as offline now, with its last appearance 2 days 22 hours ago. Its average over the past week comes to 0 players.

How does RandomRaids local test rank against other Rust servers?

The top 69% of ranked servers includes RandomRaids local test, at #15,399 on player hours for the last week.

Wipe days

What is the wipe schedule on RandomRaids local test?

The record of RandomRaids local test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 1 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on RandomRaids local test?

The name RandomRaids local test carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does RandomRaids local test run?

A procedural map, generated by the game, is what RandomRaids local test runs.

Tags explained

Which Rust Charts lists and filters include RandomRaids local test?

The Rust Charts lists that carry RandomRaids local test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RandomRaids local test mean?

The game's server browser sees these tags from RandomRaids local test: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join RandomRaids local test?

Enter client.connect 72.57.78.230:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.