Off air · chart position #13,849
RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Players
RustSkinLab Content Studio
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio is down at the moment, having last been seen 24 days 13 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 4 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 72.251.221.49:28025.
Which version of Rust does RustSkinLab Content Studio run?
The build behind RustSkinLab Content Studio is Rust network protocol 2634 and build 166494, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at the moment; the last sighting was 24 days 13 hours ago.
How does RustSkinLab Content Studio rank against other Rust servers?
In the seven-day player hours table, RustSkinLab Content Studio is #13,849, inside the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
Too few wipes on record for RustSkinLab Content Studio to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 27 days 3 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RustSkinLab Content Studio?
You will not find a gather rate in the name RustSkinLab Content Studio. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does RustSkinLab Content Studio run?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
Tags explained
Which Rust Charts lists and filters include RustSkinLab Content Studio?
The Rust Charts lists that carry RustSkinLab Content Studio are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166494 (Build): Build 166494 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags RustSkinLab Content Studio publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustSkinLab Content Studio?
The console is behind F1 in Rust: enter client.connect 72.251.221.49:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.