On air · chart position #15,420
Codezalot Rust
Online 72.218.192.227:28015 checked 6m ago
Players
Codezalot Rust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Codezalot Rust online, and how reliable is it?
Right now Codezalot Rust is running. Going by the reported uptime, it restarted roughly 9 days 22 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 18 October 2026.
Where is Codezalot Rust located?
From Codezalot Rust, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 72.218.192.227:28015.
Which version of Rust does Codezalot Rust run?
Rust network protocol 2634 and build 167781 on Linux is what Codezalot Rust runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Codezalot Rust run smoothly?
Never under 103, and 126 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 69,084 entities. Its memory climbed as high as 3,265 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Codezalot Rust?
Codezalot Rust has 0 of its 50 slots filled right now. 0 players was the seven-day average.
How does Codezalot Rust rank against other Rust servers?
Player hours over the past week put Codezalot Rust at #15,420, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on Codezalot Rust?
Codezalot Rust's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 10 days.
Settings and map
What are the rules and settings on Codezalot Rust?
The name Codezalot Rust carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Codezalot Rust run?
A procedural map of size 3,500 with seed 1887230747, generated by the game, is what Codezalot Rust runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Codezalot Rust?
The Rust Charts lists that carry Codezalot Rust are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Codezalot Rust mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Codezalot Rust publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Codezalot Rust?
Enter client.connect 72.218.192.227:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.