Rust Charts73,470 playing · live

Off air · chart position #13,092

Medieval Total Conversion - Test

Offline 72.136.104.132:28015 checked 7d ago

moddedcarbon
Launch Rust and join
1/ 50
players now
2% full
1
7-day average
peak 1
#13,092
rank
top 59%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Medieval Total Conversion - Test

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
11 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
24 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
4 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
3 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
3 / 100
From the figures on this page

Quick answers

Server details

Is Medieval Total Conversion - Test online, and how reliable is it?

Medieval Total Conversion - Test is down at the moment, having last been seen 7 days 5 hours ago. 3 of 168 hours is what it managed over the past 7 full days, 2% of the time. Its earliest entry with Rust Charts dates from 21 October 2026.

Where is Medieval Total Conversion - Test located?

There's no region listed for Medieval Total Conversion - Test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 72.136.104.132:28015 is its address.

Which version of Rust does Medieval Total Conversion - Test run?

The build behind Medieval Total Conversion - Test is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Medieval Total Conversion - Test?

Medieval Total Conversion - Test shows as offline now, with its last appearance 7 days 5 hours ago. Over the last week it averaged 1 players; the high point was 1.

How does Medieval Total Conversion - Test rank against other Rust servers?

Player hours over the past week put Medieval Total Conversion - Test at #13,092, among the top 59% of ranked servers.

Wipe schedule

What is the wipe schedule on Medieval Total Conversion - Test?

Too few wipes on record for Medieval Total Conversion - Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 7 days 16 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Medieval Total Conversion - Test?

You will not find a gather rate in the name Medieval Total Conversion - Test. Up to 8 players per group, as the game sets by default. You play primitive, bows, spears and melee replace guns. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.

Which map does Medieval Total Conversion - Test run?

Generated by the game, the map on Medieval Total Conversion - Test is procedural.

Lists and filters

Which Rust Charts lists and filters include Medieval Total Conversion - Test?

These Rust Charts lists include Medieval Total Conversion - Test: Modded Rust servers and Primitive Rust servers. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Medieval Total Conversion - Test mean?

The game's server browser sees these tags from Medieval Total Conversion - Test: gmprimitive (Game mode): No guns here; primitive means bows, spears and melee only; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Medieval Total Conversion - Test?

Press F1 in Rust to open the console and type client.connect 72.136.104.132:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; primitive means bows, spears and melee only.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167781
Build Build 167781 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.