Off air · chart position #13,092
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
Medieval Total Conversion - Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Medieval Total Conversion - Test online, and how reliable is it?
Medieval Total Conversion - Test is down at the moment, having last been seen 7 days 5 hours ago. 3 of 168 hours is what it managed over the past 7 full days, 2% of the time. Its earliest entry with Rust Charts dates from 21 October 2026.
Where is Medieval Total Conversion - Test located?
There's no region listed for Medieval Total Conversion - Test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 72.136.104.132:28015 is its address.
Which version of Rust does Medieval Total Conversion - Test run?
The build behind Medieval Total Conversion - Test is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Medieval Total Conversion - Test?
Medieval Total Conversion - Test shows as offline now, with its last appearance 7 days 5 hours ago. Over the last week it averaged 1 players; the high point was 1.
How does Medieval Total Conversion - Test rank against other Rust servers?
Player hours over the past week put Medieval Total Conversion - Test at #13,092, among the top 59% of ranked servers.
Wipe schedule
What is the wipe schedule on Medieval Total Conversion - Test?
Too few wipes on record for Medieval Total Conversion - Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 7 days 16 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Medieval Total Conversion - Test?
You will not find a gather rate in the name Medieval Total Conversion - Test. Up to 8 players per group, as the game sets by default. You play primitive, bows, spears and melee replace guns. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does Medieval Total Conversion - Test run?
Generated by the game, the map on Medieval Total Conversion - Test is procedural.
Lists and filters
Which Rust Charts lists and filters include Medieval Total Conversion - Test?
These Rust Charts lists include Medieval Total Conversion - Test: Modded Rust servers and Primitive Rust servers. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Medieval Total Conversion - Test mean?
The game's server browser sees these tags from Medieval Total Conversion - Test: gmprimitive (Game mode): No guns here; primitive means bows, spears and melee only; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Medieval Total Conversion - Test?
Press F1 in Rust to open the console and type client.connect 72.136.104.132:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.