Off air · chart position #15,940
Electrical Test Site 67
Offline 71.171.125.142:28015 checked 24d ago
Players
Electrical Test Site 67
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Electrical Test Site 67 online, and how reliable is it?
Right now Electrical Test Site 67 is not running; the last sighting was 24 days 7 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 4 October 2026.
Where is Electrical Test Site 67 located?
There's no region listed for Electrical Test Site 67. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 71.171.125.142:28015.
Which version of Rust does Electrical Test Site 67 run?
Rust network protocol 2634 and build 166652 on Linux is what Electrical Test Site 67 runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is Electrical Test Site 67?
Electrical Test Site 67 shows as offline now, with its last appearance 24 days 7 hours ago.
How does Electrical Test Site 67 rank against other Rust servers?
The top 71% of ranked servers includes Electrical Test Site 67, at #15,940 on player hours for the last week.
Wipe days
What is the wipe schedule on Electrical Test Site 67?
Too few wipes on record for Electrical Test Site 67 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 24 days 7 hours.
Settings and map
What are the rules and settings on Electrical Test Site 67?
The name Electrical Test Site 67 carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.
Which map does Electrical Test Site 67 run?
A procedural map, generated by the game, is what Electrical Test Site 67 runs.
Tags explained
Which Rust Charts lists and filters include Electrical Test Site 67?
The Rust Charts lists that carry Electrical Test Site 67 are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Electrical Test Site 67 mean?
The game's server browser sees these tags from Electrical Test Site 67: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Electrical Test Site 67?
The console is behind F1 in Rust: enter client.connect 71.171.125.142:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.