On air · chart position #7,231
MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 7m ago
Players
MICRO_SKIN_PREVIEW
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is MICRO_SKIN_PREVIEW online, and how reliable is it?
You will find MICRO_SKIN_PREVIEW online at this moment. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is MICRO_SKIN_PREVIEW located?
No region is published by MICRO_SKIN_PREVIEW. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 69.142.98.34:28215.
Which version of Rust does MICRO_SKIN_PREVIEW run?
Rust network protocol 2635 and build 168909 on Windows is what MICRO_SKIN_PREVIEW runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is MICRO_SKIN_PREVIEW?
MICRO_SKIN_PREVIEW has 0 of its 10 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. 21:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does MICRO_SKIN_PREVIEW rank against other Rust servers?
In the seven-day player hours table, MICRO_SKIN_PREVIEW is #7,231, inside the top 32% of all ranked servers.
Wipes and resets
What does wipe day look like on MICRO_SKIN_PREVIEW?
The busiest point of its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on MICRO_SKIN_PREVIEW?
Once a month is the whole of it: MICRO_SKIN_PREVIEW wipes with the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 27 days 10 hours.
Rules and world
What are the rules and settings on MICRO_SKIN_PREVIEW?
You will not find a gather rate in the name MICRO_SKIN_PREVIEW. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does MICRO_SKIN_PREVIEW run?
A procedural map, generated by the game, is what MICRO_SKIN_PREVIEW runs.
Tags explained
Which Rust Charts lists and filters include MICRO_SKIN_PREVIEW?
These Rust Charts lists include MICRO_SKIN_PREVIEW: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MICRO_SKIN_PREVIEW mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags MICRO_SKIN_PREVIEW publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join MICRO_SKIN_PREVIEW?
The console is behind F1 in Rust: enter client.connect 69.142.98.34:28215 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.