On air · chart position #5,887
Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 6m ago
Players
Rusted Zombies | Local Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Rusted Zombies | Local Development online, and how reliable is it?
Right now Rusted Zombies | Local Development is running. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 20 October 2026.
Where is Rusted Zombies | Local Development located?
There's no region listed for Rusted Zombies | Local Development. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 69.131.3.17:28015.
Which version of Rust does Rusted Zombies | Local Development run?
Rust network protocol 2635 and build 168909 on Linux is the version Rusted Zombies | Local Development runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Rusted Zombies | Local Development?
On Rusted Zombies | Local Development, 0 players are in and 10 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most.
How does Rusted Zombies | Local Development rank against other Rust servers?
In the seven-day player hours table, Rusted Zombies | Local Development is #5,887, inside the top 27% of all ranked servers.
Wipe days
What is the wipe schedule on Rusted Zombies | Local Development?
Too few wipes on record for Rusted Zombies | Local Development to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 7 days 6 hours.
Rules and world
What are the rules and settings on Rusted Zombies | Local Development?
No gather rate appears in the name Rusted Zombies | Local Development. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Rusted Zombies | Local Development run?
A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.
Tags explained
Which Rust Charts lists and filters include Rusted Zombies | Local Development?
These Rust Charts lists include Rusted Zombies | Local Development: Modded Rust servers and Rust zombie server charts. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rusted Zombies | Local Development mean?
The game's server browser sees these tags from Rusted Zombies | Local Development: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Rusted Zombies | Local Development?
The console is behind F1 in Rust: enter client.connect 69.131.3.17:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.