Off air · chart position #15,269
The Coop - Development and Testing
Offline 67.187.8.198:28015 checked 5d ago
Players
The Coop - Development and Testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is The Coop - Development and Testing online, and how reliable is it?
The Coop - Development and Testing is down at the moment, having last been seen 5 days 23 hours ago. Of the past 7 full days it was running for 34 of 168 hours, or 20% of the time. Rust Charts has tracked it since 13 October 2026.
Where is The Coop - Development and Testing located?
There's no region listed for The Coop - Development and Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 67.187.8.198:28015.
Which version of Rust does The Coop - Development and Testing run?
Rust network protocol 2634 and build 167781 on Windows is what The Coop - Development and Testing runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is The Coop - Development and Testing?
The Coop - Development and Testing shows as offline now, with its last appearance 5 days 23 hours ago. 0 players was the seven-day average.
How does The Coop - Development and Testing rank against other Rust servers?
Player hours over the past week put The Coop - Development and Testing at #15,269, among the top 68% of ranked servers.
Wipes and resets
What is the wipe schedule on The Coop - Development and Testing?
Too few wipes on record for The Coop - Development and Testing to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 15 days 23 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on The Coop - Development and Testing?
No gather rate appears in the name The Coop - Development and Testing. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does The Coop - Development and Testing run?
Generated by the game, the map on The Coop - Development and Testing is procedural.
Tags explained
Which Rust Charts lists and filters include The Coop - Development and Testing?
These Rust Charts lists include The Coop - Development and Testing: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on The Coop - Development and Testing mean?
These are the tags The Coop - Development and Testing makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join The Coop - Development and Testing?
The console is behind F1 in Rust: enter client.connect 67.187.8.198:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.