On air · chart position #14,239
HighMiles Staging
Online 66.51.99.4:28035 checked 11m ago
Players
HighMiles Staging
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 19:58 UTC2h ago | – | – | running | 0 |
| Sat 3 Oct, 20:02 UTC26d ago | 1 | – | – | 1 |
| Thu 1 Oct, 22:18 UTC FW28d ago | 1 | – | 1.9 days | 0 |
| Wed 30 Sep, 17:50 UTC29d ago | 1 | – | 1.2 days | 0 |
| Tue 29 Sep, 19:32 UTC30d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 19:35 UTC32d ago | 1 | held half | 2 days | 1 |
| Sat 26 Sep, 01:16 UTC33d ago | 1 | – | 1.8 days | 0 |
| Fri 25 Sep, 13:25 UTC34d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 22:21 UTC36d ago | 2 | – | 1.6 days | 0 |
| Mon 21 Sep, 18:30 UTC38d ago | 2 | held half | 2.2 days | 1 |
| Mon 21 Sep, 03:32 UTC38d ago | 2 | – | 0.6 days | 1 |
| Sun 20 Sep, 18:48 UTC39d ago | 1 | – | 0.4 days | 0 |
| Mon 14 Sep, 16:46 UTC45d ago | 1 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is HighMiles Staging online, and how reliable is it?
Right now HighMiles Staging is running. About 1 hours ago is when it last restarted, to go by the uptime it reports. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is HighMiles Staging located?
From HighMiles Staging, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 66.51.99.4:28035.
Which version of Rust does HighMiles Staging run?
The build behind HighMiles Staging is Rust network protocol 2636 and build 169691, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does HighMiles Staging run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 45,000 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,047 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is HighMiles Staging?
On HighMiles Staging, 0 players are in and 40 slots are the ceiling. Over the last week it averaged 1 players; the high point was 1. 20:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does HighMiles Staging rank against other Rust servers?
The top 64% of ranked servers includes HighMiles Staging, at #14,239 on player hours for the last week.
Wipe days
What does wipe day look like on HighMiles Staging?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on HighMiles Staging?
With irregular wipe times on HighMiles Staging, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 2 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on HighMiles Staging?
The name HighMiles Staging carries no gather rate. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Vanilla is its own label: vanilla: no changed rates, kits or rules from Facepunch's game. Valve's VAC anti-cheat is active.
Which map does HighMiles Staging run?
The map on HighMiles Staging is procedural, size 3,000, seed 21160325, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include HighMiles Staging?
These Rust Charts lists include HighMiles Staging: Modded Rust servers. On the server list, these filters put it in view: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on HighMiles Staging mean?
These are the tags HighMiles Staging makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): It has 40 slots; ts8 (Group limit): Team size is capped at 8, the default; v2636 (Protocol): Protocol 2636: join only if your game matches that version; cs169691 (Build): The game build is 169691; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join HighMiles Staging?
Press F1 in Rust to open the console and type client.connect 66.51.99.4:28035. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.