On air · chart position #7,105
We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 10m ago
Players
We Do Not Eat Our Allies
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is We Do Not Eat Our Allies online, and how reliable is it?
We Do Not Eat Our Allies is up as you read this. Going by the reported uptime, it restarted roughly 7 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 1 October 2026.
Where is We Do Not Eat Our Allies located?
With its NA tag, We Do Not Eat Our Allies puts itself in North America. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 66.51.98.58:28040.
Which version of Rust does We Do Not Eat Our Allies run?
The build behind We Do Not Eat Our Allies is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does We Do Not Eat Our Allies run smoothly?
Never under 5, and 5 server fps on average, is how the last 48 hours went. At its fullest it held 63,684 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,176 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is We Do Not Eat Our Allies?
Right now 0 players are on We Do Not Eat Our Allies, out of 50 slots. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 11:00 UTC drew the most, at 1 players on average.
How does We Do Not Eat Our Allies rank against other Rust servers?
The last seven days of player hours put We Do Not Eat Our Allies at #7,105, top 32% of ranked servers, and #1,092 in North America.
Wipe schedule
What does wipe day look like on We Do Not Eat Our Allies?
Its recent wipes peaked at an average of 2 players. The crowd on the latest wipe hit its peak 12 hours in.
What is the wipe schedule on We Do Not Eat Our Allies?
Once a month is the whole of it: We Do Not Eat Our Allies wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 8 hours is how long ago its current world was made. The tags state a monthly wipe schedule.
Settings and map
What are the rules and settings on We Do Not Eat Our Allies?
No gather rate appears in the name We Do Not Eat Our Allies. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does We Do Not Eat Our Allies run?
The map on We Do Not Eat Our Allies is procedural, size 3,300, seed 270523416, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include We Do Not Eat Our Allies?
These Rust Charts lists include We Do Not Eat Our Allies: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on We Do Not Eat Our Allies mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): The server browser files this one under North America — that's the set of tags We Do Not Eat Our Allies publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join We Do Not Eat Our Allies?
Press F1 in Rust to open the console and type client.connect 66.51.98.58:28040. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.