On air · chart position #2,253
Testing Grounds
Online NA 45.45.239.176:28015 checked 9m ago
Players
Testing Grounds
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Testing Grounds online, and how reliable is it?
Testing Grounds is up as you read this. About 20 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Testing Grounds located?
Testing Grounds gives its location as North America, using the NA tag. Rust Charts shows the location a server claims, not where the machine actually is. 45.45.239.176:28015 is its address.
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. Steam updates your game for you; all you need is the same protocol to join.
Does Testing Grounds run smoothly?
Never under 29, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 7,075 entities: buildings, deployables and the rest of the world. At most it took 1,219 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Testing Grounds?
On Testing Grounds, 0 players are in and 15 slots are the ceiling. Averaging 2 players across seven days, it reached 8 at most. Over the past 48 hours, 19:00 UTC drew the most, at 5 players on average.
How does Testing Grounds rank against other Rust servers?
The last seven days of player hours put Testing Grounds at #2,253, top 10% of ranked servers, and #357 in North America.
Wipe days
What does wipe day look like on Testing Grounds?
At their busiest, its recent wipes averaged 5 players. 13 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Testing Grounds?
The force wipe is the only wipe on Testing Grounds, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 27 days 6 hours. The tags state a monthly wipe schedule.
Rules and world
What are the rules and settings on Testing Grounds?
No gather rate appears in the name Testing Grounds. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is off: that is Valve's anti-cheat.
Which map does Testing Grounds run?
A procedural map of size 1,200 with seed 2147483647, generated by the game, is what Testing Grounds runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Testing Grounds?
These Rust Charts lists include Testing Grounds: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing Grounds mean?
These are the tags Testing Grounds makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): In the server browser it sits under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.