Players
private do not join!!!
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is private do not join!!! online, and how reliable is it?
Right now private do not join!!! is running. Going by the reported uptime, it restarted roughly 8 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is private do not join!!! located?
private do not join!!! gives its location as North America, using the NA tag. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 66.51.97.67:28050.
Which version of Rust does private do not join!!! run?
Rust network protocol 2635 and build 168909 on Linux is what private do not join!!! runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does private do not join!!! run smoothly?
Never under 5, and 5 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 122,127 entities. Memory use peaked at 3,252 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is private do not join!!!?
Right now 0 players are on private do not join!!!, out of 50 slots. Its average over the past week comes to 0 players.
How does private do not join!!! rank against other Rust servers?
On player hours for the past week, private do not join!!! is #15,353: top 69% overall and #1,518 in North America.
Wipes and resets
What does wipe day look like on private do not join!!!?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on private do not join!!!?
Once a month is the whole of it: private do not join!!! wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 2 hours. Its tags carry a wipe schedule of once a month.
Rules and world
What are the rules and settings on private do not join!!!?
No gather rate appears in the name private do not join!!!. The group limit is 24 players. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does private do not join!!! run?
private do not join!!! runs a procedural map of size 4,500 with seed 1, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include private do not join!!!?
The Rust Charts lists that carry private do not join!!! are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on private do not join!!! mean?
These are the tags private do not join!!! makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts24 (Group limit): No team can exceed 24; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): In the server browser it sits under North America. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join private do not join!!!?
Press F1 in Rust to open the console and type client.connect 66.51.97.67:28050. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.
