On air · chart position #15,353
Funne Duckdo
Online NA 66.51.96.75:28005 checked 10m ago
Players
Funne Duckdo
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Funne Duckdo online, and how reliable is it?
You will find Funne Duckdo online at this moment. The uptime it reports puts its last restart about 18 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Funne Duckdo located?
The NA tag is how Funne Duckdo lists its location: North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 66.51.96.75:28005.
Which version of Rust does Funne Duckdo run?
The build behind Funne Duckdo is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Funne Duckdo run smoothly?
Never under 5, and 5 server fps on average, is how the last 48 hours went. At its fullest it held 65,637 entities: buildings, deployables and the rest of the world. At most it took 2,179 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Funne Duckdo?
Funne Duckdo has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.
How does Funne Duckdo rank against other Rust servers?
On player hours for the past week, Funne Duckdo is #15,353: top 69% overall and #1,518 in North America.
Wipes and resets
What does wipe day look like on Funne Duckdo?
Its recent wipes peaked at an average of 1 players. 6 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Funne Duckdo?
A single monthly wipe, the force wipe, is all Funne Duckdo runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 8 hours. The tags state a monthly wipe schedule.
Rules and world
What are the rules and settings on Funne Duckdo?
You will not find a gather rate in the name Funne Duckdo. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Funne Duckdo run?
The map on Funne Duckdo is procedural, size 3,500, seed 471471404, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Funne Duckdo?
These Rust Charts lists include Funne Duckdo: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Funne Duckdo mean?
These are the tags Funne Duckdo makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded; NA (North America): The server browser files this one under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.