Off air · chart position #13,659
Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
Players
Server_210_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_210_DevBlog online, and how reliable is it?
You will not get on Server_210_DevBlog just now: it is offline, last seen 6 days 7 hours ago. 3 of 168 hours is what it managed over the past 7 full days, 2% of the time. Its earliest entry with Rust Charts dates from 22 October 2026.
Where is Server_210_DevBlog located?
From Server_210_DevBlog, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 66.234.150.186:28015.
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is the version Server_210_DevBlog runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Server_210_DevBlog?
Last seen 6 days 7 hours ago, Server_210_DevBlog is currently offline. Averaging 0 players across seven days, it reached 1 at most.
How does Server_210_DevBlog rank against other Rust servers?
Player hours over the past week put Server_210_DevBlog at #13,659, among the top 61% of ranked servers.
Wipe schedule
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 7 days 11 hours.
How it is set up
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name Server_210_DevBlog. The group limit is not published. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat is not active.
Which map does Server_210_DevBlog run?
The map on Server_210_DevBlog is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Server_210_DevBlog?
The Rust Charts lists that carry Server_210_DevBlog are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Plugins or changed settings put this server under Modded; hd910d3d2 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server_210_DevBlog?
Enter client.connect 66.234.150.186:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.