On air · chart position #12,898
TheGamingTime
Online 65.21.133.139:28015 checked 11m ago
Players
TheGamingTime
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TheGamingTime online, and how reliable is it?
You will find TheGamingTime online at this moment. Going by the reported uptime, it restarted roughly 57 minutes ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is TheGamingTime located?
No region is published by TheGamingTime. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 65.21.133.139:28015.
Which version of Rust does TheGamingTime run?
Rust network protocol 2635 and build 168909 on Linux is the version TheGamingTime runs. Joining needs the same protocol on your game; Steam handles the update.
Does TheGamingTime run smoothly?
Never under 46, and 50 server fps on average, is how the last 48 hours went. At its fullest it held 118,037 entities: buildings, deployables and the rest of the world. At most it took 4,210 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is TheGamingTime?
On TheGamingTime, 0 players are in and 150 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 06:00 UTC, averaging 1 players.
How does TheGamingTime rank against other Rust servers?
The top 58% of ranked servers includes TheGamingTime, at #12,898 on player hours for the last week.
Wipe days
What does wipe day look like on TheGamingTime?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on TheGamingTime?
Too few wipes on record for TheGamingTime to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 18 days 10 hours.
Settings and map
What are the rules and settings on TheGamingTime?
No gather rate appears in the name TheGamingTime. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.
Which map does TheGamingTime run?
TheGamingTime runs a procedural map of size 4,500 with seed 1, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include TheGamingTime?
These Rust Charts lists include TheGamingTime: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TheGamingTime mean?
These are the tags TheGamingTime makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join TheGamingTime?
Enter client.connect 65.21.133.139:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.