Rust Charts40,309 playing · live

Off air · chart position #15,919

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 21d ago

moddedoxide
Launch Rust and join
0/ 16
players now
0% full
0
7-day average
peak –
#15,919
rank
top 72%
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

A Dev Shockbyte Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC22d ago 1 – running 0
Tue 29 Sep, 13:01 UTC29d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC30d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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124 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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15 / 1000
From the figures on this page

Quick answers

Host and version

Is A Dev Shockbyte Server online, and how reliable is it?

Right now A Dev Shockbyte Server is not running; the last sighting was 21 days 17 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 23 September 2026.

Where is A Dev Shockbyte Server located?

No region is published by A Dev Shockbyte Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 64.58.124.176:21253.

Which version of Rust does A Dev Shockbyte Server run?

Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is A Dev Shockbyte Server?

A Dev Shockbyte Server is offline at the moment; the last sighting was 21 days 17 hours ago.

How does A Dev Shockbyte Server rank against other Rust servers?

In the seven-day player hours table, A Dev Shockbyte Server is #15,919, inside the top 72% of all ranked servers.

Wipes and resets

What does wipe day look like on A Dev Shockbyte Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 2 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on A Dev Shockbyte Server?

The wipes on A Dev Shockbyte Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days 21 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on A Dev Shockbyte Server?

You will not find a gather rate in the name A Dev Shockbyte Server. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is not active.

Which map does A Dev Shockbyte Server run?

A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include A Dev Shockbyte Server?

These Rust Charts lists include A Dev Shockbyte Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on A Dev Shockbyte Server mean?

The game's server browser sees these tags from A Dev Shockbyte Server: gmrust (Game mode): Survival, in the standard Rust form; mp16 (Max players): It has 16 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join A Dev Shockbyte Server?

The console is behind F1 in Rust: enter client.connect 64.58.124.176:21253 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp16
Max players It has 16 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build This server reports build 166652.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.