Players
Midlands [PVE] BradleyGuards and custom maps
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:30 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 18:49 UTC FW27d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 17:26 UTC41d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Midlands [PVE] BradleyGuards and custom maps online, and how reliable is it?
Right now Midlands [PVE] BradleyGuards and custom maps is running. Going by the reported uptime, it restarted roughly 5 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is Midlands [PVE] BradleyGuards and custom maps located?
No region is published by Midlands [PVE] BradleyGuards and custom maps. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 64.40.9.169:28015.
Which version of Rust does Midlands [PVE] BradleyGuards and custom maps run?
The build behind Midlands [PVE] BradleyGuards and custom maps is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Midlands [PVE] BradleyGuards and custom maps run smoothly?
Never under 1, and 28 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 107,139 entities. Its memory climbed as high as 4,658 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Midlands [PVE] BradleyGuards and custom maps?
Right now 0 players are on Midlands [PVE] BradleyGuards and custom maps, out of 100 slots. Averaging 0 players across seven days, it reached 2 at most. 11:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Midlands [PVE] BradleyGuards and custom maps rank against other Rust servers?
In the seven-day player hours table, Midlands [PVE] BradleyGuards and custom maps is #6,089, inside the top 27% of all ranked servers.
Wipe schedule
What does wipe day look like on Midlands [PVE] BradleyGuards and custom maps?
At their busiest, its recent wipes averaged 4 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Day 5 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Midlands [PVE] BradleyGuards and custom maps?
Wipes on Midlands [PVE] BradleyGuards and custom maps come every 4 weeks on Thursday at 18:30 UTC. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 13 days 4 hours.
Rules and world
What are the rules and settings on Midlands [PVE] BradleyGuards and custom maps?
The name Midlands [PVE] BradleyGuards and custom maps carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.
Which map does Midlands [PVE] BradleyGuards and custom maps run?
Midlands [PVE] BradleyGuards and custom maps runs a procedural map of size 4,250 with seed 81055652, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Midlands [PVE] BradleyGuards and custom maps?
The Rust Charts lists that carry Midlands [PVE] BradleyGuards and custom maps are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Midlands [PVE] BradleyGuards and custom maps mean?
The game's server browser sees these tags from Midlands [PVE] BradleyGuards and custom maps: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Midlands [PVE] BradleyGuards and custom maps?
Enter client.connect 64.40.9.169:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://discord.com/invite/tQetw4M.
