On air · chart position #13,511
Lost In Rust Test Server
Online 64.40.8.191:29015 checked 7m ago
Players
Lost In Rust Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC20h ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC15d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC24d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC27d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Lost In Rust Test Server online, and how reliable is it?
You will find Lost In Rust Test Server online at this moment. The uptime it reports puts its last restart about 7 hours ago. It stayed up 51% of the last 7 full days, 85 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Lost In Rust Test Server located?
There's no region listed for Lost In Rust Test Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 64.40.8.191:29015.
Which version of Rust does Lost In Rust Test Server run?
Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. Steam updates your game for you; all you need is the same protocol to join.
Does Lost In Rust Test Server run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 107,789 entities. Its memory climbed as high as 3,563 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Lost In Rust Test Server?
The live count for Lost In Rust Test Server is 0 players. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 00:00 UTC drew the most, at 1 players on average.
How does Lost In Rust Test Server rank against other Rust servers?
Player hours over the past week put Lost In Rust Test Server at #13,511, among the top 61% of ranked servers.
Wipes and resets
What does wipe day look like on Lost In Rust Test Server?
The busiest point of its recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Lost In Rust Test Server?
With irregular wipe times on Lost In Rust Test Server, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 20 hours.
Rules and world
What are the rules and settings on Lost In Rust Test Server?
You will not find a gather rate in the name Lost In Rust Test Server. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Lost In Rust Test Server run?
A procedural map of size 4,700 with seed 1337, generated by the game, is what Lost In Rust Test Server runs. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include Lost In Rust Test Server?
These Rust Charts lists include Lost In Rust Test Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Lost In Rust Test Server mean?
These are the tags Lost In Rust Test Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; oxidation (Custom tag): The owner or a plugin added this tag. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.