Rust Charts73,970 playing · live

On air · chart position #13,511

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 7m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 1
#13,511
rank
top 61%
20h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Lost In Rust Test Server

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75100:0004:0007:0011:0014:0019:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
01020304000:0004:0007:0011:0014:0019:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC20h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC24d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
128 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
98 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
30 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
26 / 1000
From the figures on this page

Quick answers

About the server

Is Lost In Rust Test Server online, and how reliable is it?

You will find Lost In Rust Test Server online at this moment. The uptime it reports puts its last restart about 7 hours ago. It stayed up 51% of the last 7 full days, 85 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Lost In Rust Test Server located?

There's no region listed for Lost In Rust Test Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 64.40.8.191:29015.

Which version of Rust does Lost In Rust Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. Steam updates your game for you; all you need is the same protocol to join.

Does Lost In Rust Test Server run smoothly?

The 48-hour average was 30 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 107,789 entities. Its memory climbed as high as 3,563 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is Lost In Rust Test Server?

The live count for Lost In Rust Test Server is 0 players. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 00:00 UTC drew the most, at 1 players on average.

How does Lost In Rust Test Server rank against other Rust servers?

Player hours over the past week put Lost In Rust Test Server at #13,511, among the top 61% of ranked servers.

Wipes and resets

What does wipe day look like on Lost In Rust Test Server?

The busiest point of its recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Lost In Rust Test Server?

With irregular wipe times on Lost In Rust Test Server, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 20 hours.

Rules and world

What are the rules and settings on Lost In Rust Test Server?

You will not find a gather rate in the name Lost In Rust Test Server. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does Lost In Rust Test Server run?

A procedural map of size 4,700 with seed 1337, generated by the game, is what Lost In Rust Test Server runs. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include Lost In Rust Test Server?

These Rust Charts lists include Lost In Rust Test Server: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Lost In Rust Test Server mean?

These are the tags Lost In Rust Test Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; oxidation (Custom tag): The owner or a plugin added this tag. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Lost In Rust Test Server?

Enter client.connect 64.40.8.191:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival, in the standard Rust form.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Other

oxidation
Custom tag The owner or a plugin added this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.